Super Mario Bros 3 Game Genie Cheats Codes

  1. Super Mario Bros 3 Nes Cheat Codes Game Genie
  2. Super Mario 3 Game Genie Codes
  3. Super Mario Bros 3 Card Cheat
  4. Super Mario 3 Game Genie Cheat Codes
  • AATOZA - Start players 1 and 2 with 1 life
  • IATOZA - Start players 1 and 2 with 6 lives
  • AATOZE - Start players 1 and 2 with 9 lives
  • VATOLE - Start player 1 with 8 lives and player 2 with 3 lives
  • SXIOPO - Infinite lives for both players
  • APZLGK - Super jump from a standing start only
  • TPZLTG - Super jump from walking only
  • GPZUAG - Super jump from running only
  • APZLGG - Mega-jump from a standing start only
  • APZLTG - Mega-jump from walking only
  • GAZUAG - Mega-jump from running only
  • YAZULG - 'Moon gravity' from a standing start
  • YAZUIG - 'Moon gravity' from a walking start
  • YAZUYG - 'Moon gravity' from running only
  • OZTLLX + AATLGZ + SZLIVO - Always stay Super/Fiery Mario
  • YSAOPE + YEAOZA + ______
    • PEAPYA - World 2-1
    • ZEAPYA - World 3-1
    • LEAPYA - World 4-1
    • GEAPYA - World 5-1
    • IEAPYA - World 6-1
    • TEAPYA - World 7-1
    • YEAPYA - World 8-1
  • IPEPNY - Bowser's fireballs in 1-1
  • KPEPNY - Cheep Cheeps in 1-1
  • NPEPNY - Bullet Bills in 1-1
  • OPEPNY - Lakitu (on ground) in 1-1
  • SSASSA - Enemies die when you touch them
  • PINAOO - Cool colors
  • YSAOPE + YEAOZA + ______
    • AOAPYA - World H-1
    • POAPYA - World I-1
    • ZOAPYA - World J-1
    • LOAPYA - World K-1
    • GOAPYA - World L-1
    • IOAPYA - World M-1
    • TOAPYA - World N-1
    • YOAPYA - World O-1
    • AXAPYA - World X-1
    • LXAPYA - World -1 (Minus World)
    • GTTTTL - Water version of World 4-4 (World 0-1)
  • ZGGAEP - Double Mario; all enemies are half of Bowser.
  • GTTTTL - Walk through enemies
  • GIIIVY - Walk through pipes/blocks/walls
  • STAGEO - Goombas throw hammers
  • AAPOTS - Levels are stretched out
  • PIGOAP - Swim instead of jump
  • SIIPKK - Weird levels
  • SPEPNG - Weird levels
  • SPPPNK - Weird levels
  • PIPOIS - Weird levels
  • PGAPGG - Weird levels
  • SIPPNG - Weird underwater castle-like levels
  • SUEISA - Enemies are power-ups when touched
  • OKZAPO - Every button pauses the game
  • KILLLU - Once you get big and jump, you are warped to the next level. You keep warping through levels and negative levels until the game freezes up.
  • AAATIO - Only mario moves
  • KILLEN - Mario runs FAST. Enemies are unpredictable
  • XVXOKK - Different enemies
  • PKPOKK - Clouds replace blocks
  • IIAAZT - Always look like Fiery Mario
  • PEAPYE - Night time coin swim, very crazy!
  • LEAPYE - A flooded castle infested by koopas.
  • KEAPYE - Randomly play levels!
  • LUILUI - Instead of getting mushrooms you get Starman power food
  • ISKVGY - Enemies melt when smashed.
  • PAOEPO - Faster game.
  • TVVOAE - Circus music!
  • STLNYL - Crazy space jazz.
  • ZZAYGN - Beepy music.
  • GKIAEP - Flashout game.
  • GYAEVO - Weird colors.
  • ZEKAEP - Illusion land!
  • SIKAEP - Super crazy level and you can jump high.
  • KAAEPO - You can jump on top of koopas multiple times and get extra lives!
  • PKAOZP - Permanent Starman!! But sometimes you die after beating a level on a flag pole.
  • LUGLUG - Mushrooms and stars tug around.
  • SZLIVO - Mario or Luigi will start out small. If you have any experience with the always stay big code, you will know that it does NOT work until you get a Super Mushroom. With this code, once you get big, just as with the always stay big code, you will never die unless you fall in a pit or run out of time. However, you do not stay big! The first time you die, you will change from big to little, as usual. The second time you die, you will change from little to big. Other cool things you can do with this code:
    • Have fire power when you are small.
    • You don't lose your fire power or invincible power when you die from enemies (that is when you change size). You do, however, lose those powers when you fall in a pit.
    • Easily change size just by killing yourself.
  • PIGPOG - This is a really great Game Genie code that results in all sorts of fun and random errors, but the graphics remain clear and normal. Princess Toadstool as an enemy, Koopa on 1-1, Squids on land, etc.
  • GOZSXX - Invincibility from Everything including Lava

Super Mario Bros. Game Genie Codes Super Mario Bros. Is one of the great videogame classics. The Super Mario Bros. Tune is more familiar to more people than any popular song. This page lists codes to use the Game Genie to spark up new areas of exploration in this great game. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario Bros. 3 for NES.If you've discovered a cheat you'd like to add to the page, or have a correction.

A series of USEFUL Game Genie codes that will make you want to dig out these classics again & again! This one was done for fun, using codes found over the in. Support this show: Game Genie Codes #3Super Mario 3 is a game that's always been more difficult for me to come up wi.

These Game Genie codes aren't included in any of the posted guides: SLXPLOVS = Infinite lives for Mario and Luigi AEKPTZGA = 1 life for Mario and Luigi after continue AEKPTZGE = 9 lives for Mario.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

For Super Mario Bros. 3 on the NES, GameFAQs has 20 cheat codes and secrets. Super Mario All-Stars / Super Mario World – Game Genie Codes The following are known Game Genie Codes for Super Mario All-Stars / Super Mario World on Super Nintendo (SNES). Super Mario Bros. Codes Get Hit To Transform Into Fully-Fledged Fire Mario CB29-AF0E D429-AF6E CB8B-676A DD8B-67AA Get Hit To Transform Into Big/Small/Big Fire Mario CB29-AF0E.

This page contains changes which are not marked for translation.
Deutsch • ‎English • ‎Nederlands • ‎español • ‎français • ‎português do Brasil • ‎русский • ‎中文(中国大陆)‎ • ‎日本語 • ‎한국어


Super Mario Bros. 3

Developer: Nintendo
Publisher: Nintendo
Platform: NES
Released in JP: October 23, 1988
Released in US: February 12, 1990
Released in EU: August 29, 1991
Released in AU: 1991

This game has unused areas.
This game has unused code.
This game has unused enemies.
This game has unused objects.
This game has unused modes / minigames.
This game has unused graphics.
This game has unused text.
This game has debugging material.
This game has a hidden level select.
This game has regional differences.
This game has revisional differences.

This game has a prerelease article
This page or section has one or more broken YouTube links.
Please find an archived version of a video or a suitable replacement.

Super Mario Bros. 3 is one of the best-selling games of all time, and with good reason. It was a huge improvement over SMB1, with new powerups, more levels, toad houses, new mechanics, and so much more.

  • 2Developer Debug Leftovers
  • 4Unused Objects
  • 5Unused Level Palettes
  • 7Oddities

Sub-Pages

Unused levels
17 levels only accessible by hacking.
Unused graphics
Quite a bit packed in here.
Unfinished bonus games
Bonus game data left in the ROM.
Version differences
'Miss twice and your out.'

Developer Debug Leftovers

There are some leftover debug routines in the game, but none can be accessed without cheat devices or hacking.

Level Select and Debug Menu/Mode

On Japanese, US and European versions, Game Genie code KKKZSPIU activates a level select and debug mode.

On the title screen:

  • Press Up or Down to select a world to start on.
  • Press A to increase the number of lives by 5 (a tile will change each time you press the button).
  • A + B + Down on Controller 2 warps you to the Princess' chamber at the end of the game.
  • A + B + Right warps you straight to the final curtain.

When you start a game, your item box will be filled with one of every item plus an extra Warp Whistle, and the remaining slots will be filled with P-Wings. During gameplay:

  • Press Select on Controller 1 to cycle through all of Mario's forms.
  • A / B + Select gives Mario a Goomba's Shoe (it may look messed-up in some levels, but will otherwise work fine).

Additionally, you'll have infinite time – it will still tick, but Mario won't die once it runs out.

The menu shown in the picture was found elsewhere in the ROM and hacked into the title screen; it doesn't appear if you use the Game Genie code by itself. Apply this IPS patch to a Super Mario Bros. 3 ROM to see it for yourself.

Originally, it appears that this menu would have been accessible from the '1 PLAYER' / '2 PLAYER' selection menu if player 2 was holding A + B. It is also possible that this served some other purpose, but the above menu would be the most likely candidate. See Disassembly source for PRG bank #24, search for 'Title_Do1P2PMenu:' Interestingly, the button check is still there but the action it was supposed to perform was overwritten with a series of NOP (no operation) instructions, likely done just before release.

(Source: menu found by BMF54123; code created by David Wonn; disassembly by Southbird)

Disconnected Debug Leftovers

Even if you enable the debug mode above, there are a couple of leftover routines that remain inaccessible. These routines do not seem to pay attention to the aforementioned debug flag, so either the check is simply lost to time or these routines were hardwired to always work. The latter would make sense why they are disconnected from the source.

  • Free Movement Mode - Unclear how this would be accessed, but would allow you to use the D-Pad to move around the level (see disassembly source for PRG bank #0, search for '$C3EA').
  • Toggled Invincibility - Pressing Select would toggle whether you were completely invulnerable (see disassembly source for PRG bank #0, search for '$C91B'; this behavior could be easily restored by retargeting the JMP instruction or moving the Objects_HandleScrollAndUpdate label since this method would fall through into normal game code).

Unused 2P Respawn Feature

In a 2P Vs. match, there is unused game code which causes a player to respawn when they die. They will respawn flashing and invincible until the player moves them. This behavior can be restored using Game Genie code ATUZPKOZ...which as a side effect also breaks logic for exiting after enough points have been earned.

Unused Objects

Object 00

Bank ID: ??
Object ID: 00
It has code that makes it move (up to a certain speed) based on player input when the player is 'touching' it. What purpose this may have ever served is unclear. It may have just been used to test out collision.

Object 02

Bank ID: ??
Object ID: 02
This one is destroyed by its initialization routine if the player is not standing on two of the same tile, otherwise it starts at a vertical height matching the player +32 (roughly at the player's feet) and moves upward at some changing speed by peculiar logic.

Object 04

Bank ID: 00
Object ID: 04


Note: This is not how the object actually appears in-game. Image is for reference only.

A very odd object. The tiles that actually make up this object are no longer in the ROM, but it was supposed to use tiles B0-BF. It faces the player upon initialization. If Mario/Luigi collides with this object, it will stick to him like a Micro-Goomba and will never come off, but it doesn't hinder his movement. It can be killed with a Koopa shell or Hammer.

Object 05

Bank ID: 00
Object ID: 05


Note: This is not how the object actually appears in-game. Image is for reference only.

Another weird sprite. The tiles that actually make up this object are no longer in the ROM, but it was supposed to use tiles A0-A7. This object walks around like a normal enemy. At a certain point in its walk cycle, it will jump up to Mario/Luigi's Y position and then fall back down.

Interestingly, walking into it will bounce Mario/Luigi in the opposite direction. The only way to get damaged by this object is to let it fall on you. It can be destroyed with a Koopa shell or Hammer.

Object 0A

Bank ID: 00
Object ID: 0A
Note: This is the best fit for this object's graphics, but it may not be correct; the graphics depicted here are those of the Bolt Lift object.

A simple stationary object that can be 'pushed' by Mario/Luigi. Its collision detection doesn't seem to be complete, though, since it can be pushed into walls.

Super Mario Bros 3 Nes Cheat Codes Game Genie

Super mario 3 game genie codes

Object 1C

Mario

Bank ID: ??
Object ID: 1C
Probably the most perplexing object, this causes something to fly off towards the player, out into the sky, leaving a mushroom gliding along where it spawned. This might have been like the bushes in Super Mario World where you run by them and a mushroom pops out, though the functionality is not nearly complete enough to be used that way.

Card Objects

Bank ID: 00
Object ID: 21 (Mushroom), 22 (Fire Flower), 23 (Star)
Stationary object versions of the cards found at the end of each level! Collecting them will add the appropriate card to your inventory, but there's nothing in this object's code to handle when the card collected is the third card.

Getting to the goal with three of the same card won't trigger the 1-Up bonus. You still have to get the appropriate third card from the goal.

Peculiarly, this object calls a subroutine coined 'Object_MoveAndReboundOffWall' (which would be a great function for just about every ground troop in the game, but only this object actually calls it), even though the object never moves.

Tan Cheep-Cheep

Bank ID: 00
Object ID: 88 (Single), D2 (Trio)
This Cheep-Cheep variant only appears in the seventh unused level. In that level, they always show up in groups of three (though sprite overload often keeps at least one from appearing), but a single enemy version is in the code.

It swims across the screen in a strange wavy pattern and is considerably faster than the standard red or green varieties.

Green Para-Beetle

Object ID: N/A
This can only be spawned with the Para-Beetle Swarm object (see below). It flies faster than the Red Para-Beetle, but otherwise there's no difference between the two.

Bouncing Object

Super Mario 3 Game Genie Codes

Bank ID: ??
Object ID: B3
A peculiar object that basically behaves similar to a Spiny Egg, but has glitched graphics. It can also curiously be 'bounced' by a bounce block to turn around. Purpose unknown, maybe it was a rolling spike ball or something of that sort?

Super Mario Bros 3 Card Cheat

Para-Beetle Swarm

Bank ID: 00
Object ID: B7
A control object that will spawn Green and Red Para-Beetles on the left and right sides of the screen. It's used in the ninth and tenth unused levels.

Unused Level Palettes

Some level types have unused palettes. Not many, though.

Fortress

Fortress palette #2 is a green version of the standard fortress color scheme.

Giant

Giant stage palette #2 uses shades of gray with blue water.

Plains

Plains palette #1, featuring a sky with a pinkish hue.

Palette 2 (Used)
Palette 6 (Unused)

Palette #6 is nearly identical to the used Palette #2. The only difference is that the blue rectangles are blue-green.

Hidden Objects

There are a few stages with objects or scenery hidden behind other objects, possible remnants of older level designs.

Super Mario 3 Game Genie Cheat Codes

Hidden Tile
In-Game

A single brick is hidden behind the waterfall in World 4-1.

Hidden Tile
In-Game

A cloud appears behind the first slope in World 5-2.

Oddities

Toad Suit

For some reason, the Hammer Suit item that pops out of large ? Blocks appears to actually be... a Toad Suit? The other items stored next to it, the Frog and Tanooki Suits, actually match their inventory sprites, so why this one is different is a complete mystery. This discrepancy was fixed in the SNES and GBA ports.

Jelectro Coins

Hitting a P-Switch in a level with Jelectros will cause them to turn into silver coins. However, the effect is purely visual, and Mario/Luigi will still get hurt if he tries to collect one. The Jelectros do not change if this is done in the SNES or GBA ports.

The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
Retrieved from 'https://tcrf.net/index.php?title=Super_Mario_Bros._3&oldid=865503'