Power Matrix Game Cheats

Offering real-world insight without actual nail-biting brown outs, Siemens Energy has developed Power Matrix, a free online game that challenges players to design a sustainable energy system for a city. Using simulation, the game creates an understanding of the energy market while providing insights into the interaction between power grids. The IGN Cheats database for PlayStation 2 contains codes, Easter eggs, exploits, tricks, and more for PlayStation 2 games. Select a game below to see its. There is no spoon is a reference to The Matrix. The cheat code Motherland continues Blizzard's tradition of using Natalie Merchant album names for the cheat code that navigates levels in the campaign, following Tigerlily (Warcraft 2) and Ophelia (Starcraft). Daylight savings time is a system of setting clocks back to get more hours of daylight.

Strategy Guide/Walkthrough/FAQ
Secrets Guide
Corey Feldman Interview

Power Matrix Game Cheats Sims 4

Review
Master mode

Defeat the first wave of enemies in the Have You Ever Had A Dream, Neo level to unlock Master mode.

The One mode

Successfully complete the Have You Ever Had A Dream, Neo level without dying to unlock the The One difficulty setting, which is the hardest difficulty setting.

Completion bonuses

Successfully complete the game on the Easy difficulty setting to unlock the 'Unbreakable Melee Weapons' and 'Bullet Reflection' options. Successfully complete the game on the Normal difficulty setting to unlock the 'Vampiric Health' and 'All Weapons' options. Successfully complete the game on The One difficulty setting to unlock the 'Infinite Health' option.

To unlock the cheat options easily, successfully complete the game on the Easy or Normal difficulty setting. Then, enter the level selection screen and play the first level again. After killing the Agent and the man in the white suit, kill Agent Smith. The One difficulty setting will now be unlocked. Enter the level selection screen and play the final Boss battle on The One difficulty setting. After defeating him, all cheat options will be unlocked.

Bonuses

Collect the hidden briefcases and successfully complete the indicated level to unlock various bonuses. Note: Some briefcases are given as rewards for completing hidden objectives.

Combos

    Machine Gun Kick combo: The Chase - I Need An Exit: The briefcase is in the corner of the market area behind the fruit stands. To do the combo, press Strike(5), Focus + Strike, Special Attack + Strike, then tap Strike rapidly.

    Quick Kicks combo: Storming The Drain: Touch the top two platforms in the second to last room. To do the combo, press Strike(4), Focus + Strike, Special Attack + Strike.

    The Beginning Of The End combo: Seraph's Apology: Return to the teahouse from the theater then destroy one of the tables and all eight support columns. To do the combo, press Strike(4), Focus + Strike, Special Attack + Strike, Focus + Special Attack, then tap Strike rapidly.

    The Codebreaker combo: Weapon Training: The briefcase is with The Operator's secret stash in the upstairs corridor when returning to the teahouse.

    The One combo: The Burly Brawl: Defeat thirty Agent Smiths and the briefcase will appear in the center of the level.

    Ultimate Hyper Strike combo: Redpill Rescue - The Security Guard: Defeat the SWAT team on the stairs within the time limit. To do the combo, press Strike(4), Focus + Strike, Special Attack + Strike, Focus + Special Attack, Strike.

Media Viewer

    Blur Cinematic Documentary: Aerial Battle: Collect the briefcase on the floor of the Kira Rowan building after you or Agent Smith is thrown inside.

    Character Concepts 1: Dojo Training: Successfully complete all training programs by defeating Morpheus both in combat and racing.

    Character Concepts 2: Taking The Floor: Defeat three extra waves of Agent Smiths after the Key Maker unlocks the exit.

    Level Concepts: He's Heading For The Street: Get to Trinity at the first floor exit.

    Level Studies: Captain's Rescue- Morpheus And Trinity: Get to the raised corner with the health power-up. Wallrun up to a second ledge that has the hidden briefcase and a grenade launcher.

    Renderings 1: Downside Up: Explode all columns with enemies coming out of them before they are all defeated. The hidden briefcase will then appear.

    Renderings 2: Ministry Of Smith's: Smash the statues on the second floor until the hidden briefcase appears.

Making Of

Power Matrix Game Cheats Ps2

    Storyboard Sequence 1: Red Pill - The Key: Successfully complete the bonus objective in the second room by not using any guns.

    Storyboard Sequence 2: The Frenchman: Kill the first set of enemies, go to the red cross in the dungeon, go to the right to find the briefcase.

    Storyboard Sequence 3: Distorted Dimension: In the 'Face 2' area with the three doors, press Focus and move the block and open the gate to the center door to find the briefcase.

    Storyboard Sequence 4: Distorted Dimension: In the 'Face 3' area, move directly ahead from the entrance. Drop a few levels down to find the hidden briefcase in a niche.

    Storyboard Sequence 5: After finding the previous briefcase in a niche, find the big stained glass window. Wallrun up the side of it then follow ledge to another hidden briefcase.

    View Staff Combos: Kung Fu Training: Execute three silent takedowns on all three enemies in the tool shop.

    View Sword Combos: Sword Training: Break the pot behind the waterfall.

    View Hand-to-Hand Combos: Distorted Dimensions: In the 'Face 1' area, wallrun up the wall with the windows, then Focus Jump to the focus pack. Look to the left, then Focus Jump to the briefcase.

Zion Archive level

Upgrade the icon in the 8 o'clock position on the Atman Principle to permanently unlock the Zion Archive level at the level selection screen.

Dive through walls in Dojo

In the Dojo when finding the Killing Blow, you can get through doors easier by diving through them instead of slashing them. You can also tell the difference between fake and real doors by going through them this way.

See through leaves

In the intermission sequence in the garden, Trinity says 'Keep your blade sharp'. They turn to face the camera, and you can see Neo's hair through the leaves when they cover his head.

Defeating Agent Smith

To defeat Agent Smith at the train station, you must first weaken him. When you hear an announcement of a train approaching, grab a hold of him and throw him in front of the train.

Defeating the Witch

Before fighting the Witch, you must choose one of the three Exiles; select Code Vision. If you choose the correct one, she will help you defeat the Witch. Once the battle begins, use the Bullet Stop ability to throw the various items in the room at her. They each do a lot of damage. When she casts the Barrier spell, avoid her or your weapon will break and you will be stunned. Make sure to disarm her as soon as possible. Note: Try to make sure the Exile does not get killed. If the Exile is alive at the end of the fight she will show you the exit, but if she dies you cannot see the door with Code Vision. However if you go to the back of the room in the northeastern part (basically where the Witch is standing), you will see a door that you can walk through to get out of the level.

Command: Modern Air/Naval Operations is a comprehensive wargame of air & naval military operations from post WW2 to the near future, covering scenarios of both total war and low intensity situations. The scale is primarily tactical/operational, although strategic scale operations are also possible.

JOIN THE FUTURE. COMMAND. MODERN AIR / NAVAL OPERATIONS

Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.

YOU ARE IN CONTROL

Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty 'Mk1 Eyeball' to ultra-modern radars with imaging capability, multi-spectral recon satellites, 'brilliant' self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.

THE WORLD AT YOUR FINGERTIPS

Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle. Customize your map and info windows to perfection to suit your play style, even on multiple monitors.

RELENTLESS REALISM

Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.

THE MEN AT THE CONTROLS

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Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.

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AIR/NAVAL WARFARE AROUND THE WORLD

Power

Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

LEAD, DON’T MICROMANAGE

Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.

MAKE YOUR OWN WAR

Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.

SCENARIOS

Command MANO incluldes 42 scenarios (3 tutorials), plus hundreds of community scenarios available online. Tutorial Scenarios: Basic Training Air Operations- 1983, Basic Training Submarine Operations 2013, Basic Training Warship Operations 2013. Scenarios: Brother against Brother, Canary's Cage, Choking Halifax, Fighter Weapons School - GAT 5&6, Advanced ASW Exercise, 1979 - FOST units vs. Redfor off UK, Battle of Chumonchin Chan, 1950 - North Korea vs. United Nations, Battle of Latakia, 1973 - Israel vs, Syria in Mediterranean Sea, Down Town, 1967 - United States vs. North Vietnam over North Vietnam, Duelists, 1989 - UK vs. USSR in Norwegian Sea, First Contact, 1957 - Norway vs. USSR in Norwegian Sea, First Contact ,1973 - Norway vs. USSR in Norwegian Sea, First Contact, 1986 - Norway vs. USSR in Norwegian Sea, First Contact, 2016 - Norway vs. Russia in Norwegian Sea, Green Tide 2016 - Spain vs. Morocco in the Canary Islands, Iron Hand, 2014 - Russian vs. Azerbaijan, Khark Island Raid 1985 - Iraq vs. Iran in the Persian Gulf, Maria and Victoria, 1982- Argentina vs. UK in the Falklands, North Pacific Shootout 1989- US Navy vs. USSR, Operation Brass Drum 2017- US vs. Iran in Arabian Gulf, Operation Lightning Strike 2014- US vs. Pakistani Belligerents and maybe Pakistan, Operation Lion’s Den 1972- US vs. North Vietnam, Operation Market Time, 1968- US/South Vietnam vs. North Vietnam, Operation Trident 1971 - India vs. Pakistan on Indian West Coast.. Operation Vantage 1961 - UK/Kuwait vs. USSR and Iraq in Persian Gulf, Raid on Dwarka, 1965- India and Pakistan on Indian West Coast, Raid on Kismayo 2013- US vs. Somali in Somalia, Raven 21 is Down, 1976-US vs. USSR and Somali Forces in the Gulf of Aden, Sea of Fire 1982 - UK vs. Argentine off the Falklands, Shamal 1991 - US Navy or USAF/Coalition vs. Iraq, South China Sea Clash 2013- US/Philippines vs. PRC/Chinese Coast Guard, Stand Up 2011 - UK vs. Argentine off the Falklands, Standing Naval Force Atlantic 1979- NATO vs. USSR in the Norwegian Sea, Tee Up, 1971- US Navy vs. Soviet Navy off Cuba, The Battle of Dong Hoi, 1972 - US Navy vs. North Vietnam, The Four Horsemen 1987 - USSR vs. NATO, The Shark 1971- India vs. Pakistan, The Tiger And The Dragon 2019 - Indian and Chinese Navy in the South China Sea, Trapped Under Ice 1999 - US Navy vs. Russian Navy under the Arctic Ice Cap, Wooden Leg 1985- IAF vs. PLO in Tunisia.

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